Work Experience
09/2022
Fulltime
Programmer, Salty Panda Studios
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Development of gamified applications and games for clients and in-house using Unreal Engine 4/5 and C++
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Maintaining and updating documentation and version control
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Creation of multiplayer applications
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Working with different software concepts and unreal frameworks such as the gameplay ability system
10/2020 - 05/2022
Working Student
Developer, BayWa IT GmbH
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Development of gamified applications for the platform combayn with the focus on reaching a broader audience of consumers using Unity
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Creating and revising game-related concepts and graphics, from sketches to final 2D assets and animations
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Creating and maintaining design documents
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Working closely with other departments to ensure abiding by design guidelines
04/2020 - 10/2020
Working Student
Game Designer, MDI
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Creating and balancing game content and levels as well as playtesting
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Evaluating games to identify strengths and weaknesses
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Maintaining and creating workflow relevant documents
09/2019 - 03/2020
Working Student
Game Master, Mystery Rooms
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Development and improvement of Escape Room concepts to enhance customer experience and attract new customers
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Development of puzzles for corporate events
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Customer care and consulting
Education
10/2018 - 05/2022
Bachelor of Science, Game Design
MediaDesign Hochschule, Munich
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Specialized in programming during the course of education
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Developed several student projects and assumed the roles of team lead/ producer, game and level designer as well as programmer
09/2009 - 05/2018
Abitur/ A Levels
Apian Gymnasium, Ingolstadt
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Obtained general Abitur
Projects
Bachelor Thesis
12/2021 - 03/2022
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Water wave simulation of Gerstner and FFT waves
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Developed in UE4 with the usage of C++, HLSL, and Blueprints
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Focus on highlighting the differences between the two methods
03/2022
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Implementation of a cyclical traffic light circuit and configuration as well as training of ml-agents to control the traffic light system
Team Lead and Graphics Programmer
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Implementing and developing shaders and effects to support the game experience
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Developed tools to enhance the level design workflow (landscape material master, rope bridges)
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Coordination of all 13 team members and distribution of tasks
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Maintaining and setting up the project management tools and project planning
04/2021 - 08/2021
04/2022
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Object-oriented programming in SDL with a focus on architecture
Generalist/ Graphics Programmer
06/2020 - 08/2020
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Implementation and development of shaders and effects as well as their influence on the game world
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Programming of the user interface and menu logic
04/2020 - 06/2020
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Creating and developing a game and level design concept
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Development and implementation of game features and logic
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Building and illuminating the level structures
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Maintaining project documentation
Pentum, UE4
Team Lead and Game Designer
11/2019 - 03/2020
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Creating and balancing game and level structures
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Illuminating the game scenes
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Coordination of all 8 team members
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Maintaining and setting up the project management tools and project planning
Skills
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3D Graphics
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Shader Development
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Technical Writing
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Gameplay Programming
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UI Programming
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3D Mathematics
Programming Languages
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C++
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C#
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HLSL
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GLSL
Software
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Unity Engine
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Unreal Engine 4
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Git
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JIRA
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SVN