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Work Experience

09/2022

Fulltime

Programmer, Salty Panda Studios

  • Development of gamified applications and games for clients and in-house using Unreal Engine 4/5 and C++ 

  • Maintaining and updating documentation and version control

  • Creation of multiplayer applications 

  • Working with different software concepts and unreal frameworks such as the gameplay ability system

10/2020 - 05/2022

Working Student

Developer, BayWa IT GmbH

  • Development of gamified applications for the platform combayn with the focus on reaching a broader audience of consumers using Unity

  • Creating and revising game-related concepts and graphics, from sketches to final 2D assets and animations

  • Creating and maintaining design documents

  • Working closely with other departments to ensure abiding by design guidelines

04/2020 - 10/2020

Working Student

Game Designer, MDI

  • Creating and balancing game content and levels as well as playtesting

  • Evaluating games to identify strengths and weaknesses

  • Maintaining and creating workflow relevant documents

09/2019 - 03/2020

Working Student

Game Master, Mystery Rooms

  • Development and improvement of Escape Room concepts to enhance customer experience and attract new customers

  • Development of puzzles for corporate events

  • Customer care and consulting

Education

10/2018 - 05/2022

Bachelor of Science, Game Design

MediaDesign Hochschule, Munich

  • Specialized in programming during the course of education

  • Developed several student projects and assumed the roles of team lead/ producer, game and level designer as well as programmer

09/2009 - 05/2018

Abitur/ A Levels

Apian Gymnasium, Ingolstadt

  • Obtained general Abitur

Projects

Bachelor Thesis

12/2021 - 03/2022

  • Water wave simulation of Gerstner and FFT waves

  • Developed in UE4 with the usage of C++, HLSL, and Blueprints

  • Focus on highlighting the differences between the two methods

03/2022

  • Implementation of a cyclical traffic light circuit and configuration as well as training of ml-agents to control the traffic light system

Team Lead  and Graphics Programmer

  • Implementing and developing shaders and effects to support the game experience

  • Developed tools to enhance the level design workflow  (landscape material master, rope bridges)

  • Coordination of all 13 team members and distribution of tasks

  • Maintaining and setting up the project management tools and project planning

04/2021 - 08/2021

04/2022

  • Object-oriented programming in SDL with a focus on architecture

Generalist/ Graphics Programmer

06/2020 - 08/2020

  • Implementation and development of shaders and effects as well as their influence on the game world

  • Programming of the user interface and menu logic

04/2020 - 06/2020

  • Creating and developing a game and level design concept

  • Development and implementation of game features and logic

  • Building and illuminating the level structures

  • Maintaining project documentation 

Pentum, UE4

Team Lead and Game Designer

11/2019 - 03/2020

  • Creating and balancing game and level structures

  • Illuminating the game scenes

  • Coordination of all 8 team members

  • Maintaining and setting up the project management tools and project planning

Skills

  • 3D Graphics

  • Shader Development

  • Technical Writing

  • Gameplay Programming

  • UI Programming

  • 3D Mathematics

Programming Languages

  • C++

  • C#

  • HLSL

  • GLSL

Software

  • Unity Engine

  • Unreal Engine 4

  • Git

  • JIRA

  • SVN

Email 

Socials

  • GitHub-Mark-120px-plus
  • Twitter
  • LinkedIn
  • Instagram
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